The primary goal of this new section is to surface sustainability project work in a way that's clear, engaging, and easy to navigate.
There was a need to establish trust early on in the experience. Saying we’re working on a project isn’t enough, we need to show that other qualified brands believe in these projects too.
This experience to be ‘brand adjacent’, living on its own and able to grow, but still being associated with the base company.
There needed to be simplicity to the navigation, and information needed to be scannable for users who didn't want to spend a ton of time reading long form content.
There is very little ‘green washing’ in the messaging. The brands that are telling the most successful stories, and conveying their messaging in the clearest way, are doing it in a very high level, non-force fed way.
The content is evergreen, and grows as the brand grows. There are new stories, and updates for most of the projects being shown. It’s not enough to ‘set it and forget it'.
Products take a back seat to story telling. Very, very rarely is there even an inkling that the user is being put into a purchase funnel. The focus is on the content, not on the products.
Users felt like every brand is trying to spout some kind of sustainability story these days. It’s important to them that the brands they buy from are doing ‘real work’, not just saying they’re doing the work.
Users are looking for two kinds of information. The first is quick information that is easy to digest, with easy to understand facts. The second is long form content, with information that legitimzes the efforts, and explains why the initiative is important.
The users also backed up the teams' feelings that establishing trust was important. They referenced other websites that show publications and news shows that talk about the projects.
There are a couple of larger stories and projects that must be present in the experience. These are non-negotiable for the stakeholders.
An overview section is a good place the talk about the ‘why’ of the projects and to show off some quick stats for the users who don’t want to spend time diving deeper.
Having overview content on the ‘home’ page will help users decide if they want to go deeper into the experience.
Make sure that SEO stays top of mind, it’s not just sustainability that we’re interested in ranking for, but also how that ties into guitar and sustainability leadership searches.
Stats feel small and insignificant on the homepage. Save individual statistics for the child pages and story pages.
The team really likes having large quote blocks – keep these in and explore different design options.
Video needs to be easily found, and easily played – don’t make users go further into the experience to watch videos.
Decide how to prioritize projects vs. new content vs. social.
Bring back the elevating of ‘trust’ sources. Where did the publications and ‘as seen in…’ go??
There are sooooooo many assets for some of the featured projects. Organizing them is a multi-phase process. I’ll make an initial pass, then work together with the content team to narrow down to a final selection.
Because of the emphasis on imagery in this experience there will be the need for new assets. Establishing the look and feel for ‘the hub’ is going to help with that.
Use video whenever possible. The videos should be shorter in length, and provide valuable insights. We can draw some insipiration for the look and feel from existing video assets.
For some projects we just need to work with what we have. It might not be possible to get new assets, so being flexible and creative is important.
No project is perfect, making concesions and choosing your battles is a part of every larger project.
Make sure the user stays top of mind for at every step. There was a round of design where the team got caught up in features, and lost sight of what was important for users. We quickly corrected, but if we had gone forward with those designs the end product would have been flawed.
Start thinking about assets early and often. With content heavy pages and experiences content like imagery and video can really slow down the launch timeline. Factor in these components to the overall timeline, and make sure there’s time for reviews and editing.
The closer you work with developers and content teams, the more user friendly the final product will be. The UX designer is the person thinking ‘user first’ – not the other team members. I am the advocate for the user, and the more present design is at various stages, the better the experience will be in the end.